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3D Soccer Simulation Competitions Pre-registration and Qualification Information

Schedule
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The schedule of 3D competition is aligned with the general RoboCup 2011 schedule:

Team Pre-Registration Deadline: February 28, 2011 - 23:59 UTC
Team Qualification Material Submission:
March 1 - March 25, 2011

Final Submission Deadline for Revised TDP*: May 10, 2011

* Teams can update their TDPs by this deadline for inclusion in the RoboCup Preproceedings CD. Notice that TDPs submitted after March 20th will NOT be considered for qualification. 

Pre-Registration
----------------------

All teams who wish to qualify need to pre-register before the deadline (28 February 2011). To pre-register, send an E-Mail to hedayatv+3dreg@gmail.com with the subject 'Pre-registration TEAM_NAME'. The E-Mail should contain the following information:

 1. Team-Name:
 2. Team-Leader:
 3. E-Mail:
 4. Country:
 5. Affiliation:
 6. Number of team members:

You should receive a confirmation e-mail for your pre-registration in a few days (up to 4 days). Please make sure that you receive the confirmation e-mail before the deadline.


Qualification
------------------

Qualification is based on a team's current performance, previous achievements in RoboCup, and scientific contributions to the RoboCup community in past years, cooperation in the 3D mailing list and development of the simulator.

In RoboCup 2011, up to 28 teams will participate in the 3D competitions. The top three teams from RoboCup 2010 (Apollo3D, Nao Team Humboldt and HfutEngine) are automatically qualified after pre-registering their teams and submitting an appropriate Team Description Paper (TDP). The other 25 teams will be selected through a qualification process. The qualification deadline is extended until 25 March 2011. The OC does not accept qualification materials from teams who have not been pre-registered. Qualification material consists of:

1. Team Description Paper (TDP)

The TDP should describe your research focus and ideas implemented in the team. It should clearly describe your own work and your contributions in addition to explicitly specifying what you have used from others' efforts (including, but not limited to, any source code released by other teams or their scientific work). In qualification, teams must be judged based on their own work, so failing to acknowledge the work of others could result in an immediate disqualification. This is not restricted to the qualification process and a team might be disqualified before or during the competitions if it is discovered that they did not adhere to this rule.

The length of the TDP has to be at least four (4) pages and should not exceed twelve (12) pages in Springer LNCS Style: http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0. Please submit the TDP only as a PDF document with the name of your team like teamname_TDP.pdf.


2. A list of contributions to previous RoboCup Symposia and your team's achievements in RoboCup events of previous years. Please do not include TDPs that you submitted to RoboCup in previous years. You may include a TDP, if you presented a talk about your team at the Symposium. If you are new to the RoboCup 3D community, you may also include references to relevant research done by your team that shows its potential. Please submit the contribution list as a PDF document with the name of your team, like teamname_list.pdf.

3. Binary

All teams should submit a working binary of their team which helps OC to judge the performance of teams more accurately. The OC will use these binaries to play 6 vs 6 matches, under the rules and with the simulator used during the 2010 competitions held in Singapore. These rules can be found at [1] or [2].

Submitted binaries should adhere to the following:

  • Two scripts should be included: a start up script, called start.sh, to run a full team of agents and a kill script, called kill.sh, to fully kill all agents of the team. The requirements and examples of these scripts can be found at the rules page given above.
  • All necessary external libraries should be included and be used locally by the binary. The OC will not take an effort to install extra libraries on the qualification systems.
  • The binaries should not create any output, be it through standard output or to files.
  • No graphical (debugging) interface should be used.
  • The binary should be compiled for 64 bit systems and should work on Fedora 14 x86_64 GNU/Linux distribution. You might also send 32 bit binaries, but it is your responsibility to make sure that it runs correctly on 64 bit Fedora 14. You can assume that basic 32 bit libraries (e.g. libc) are installed on the 64 bit OS.

To summarize: the binary should run out of the box on a standard, clean, headless Fedora 14 system in a restricted sand box environment with the simulation server (possibly) running on a different machine. The OC will not try to fix errors. When a binary fails to run, the respective team will be notified and will have to resubmit their material, before the deadline of 25 March 2011.

Please put all qualification material in a folder with your team name, create a tarball named like teamname.tar.bz2 and E-Mail it to hedayatv+3d_quall@gmail.com (and CC it to aseek.rc3d@gmx.net) with the subject: Qualification, 3D: TEAM_NAME. If everything went well you will receive a confirmation. If you did not receive any confirmation within two (2) days, please contact the Organizing Committee.

If you encounter any problem sending your qualification material please don't hesitate to contact the OC.

Teams will be qualified based on the submitted materials as described in this E-Mail. Also, the following general qualification limitations will be considered:

  • One-Third-Rule: The so called One-Third-Rule rule states that only up to 1/3 of the participants of a competition may be from the same country.
  • One-Team-Per-Institute-Rule: The One-Team-Per-Institute-Rule states that only one team from each university or research institute is allowed to participate in a competition. Note that it is okay for different teams from the same institute to participate in different competitions, e.g. 2D soccer and 3D development.


[1] http://homepages.feis.herts.ac.uk/~sv08aav/RCSoccerSim3DRules2010.2.pdf

[2] http://robocup2010.org/competition_League.php?c=1&l=1&t=rules

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